000 03842nam a2200409 i 4500
001 OTLid0000449
003 MnU
005 20241120064014.0
006 m o d s
007 cr
008 180907s2016 mnu o 0 0 eng d
040 _aMnU
_beng
_cMnU
050 4 _aKF385.A4
050 4 _aK623
050 4 _aK7200
100 1 _aBoyle, James
_eauthor
245 0 0 _aIntellectual Property
_bLaw & the Information Society—Cases and Materials
_cJames Boyle
264 2 _aMinneapolis, MN
_bOpen Textbook Library
264 1 _aDurham, North Carolina
_bJames Boyle, Jennifer Jenkins
_c2018.
264 4 _c©2016.
300 _a1 online resource
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
490 0 _aOpen textbook library.
505 0 _aChapter One: The Theories Behind Intellectual Property -- Chapter Two: Intellectual Property & the Constitution -- Chapter Three: Intellectual Property & the First Amendment -- Chapter Four: Trademark: Introduction -- Chapter Five: Subject Matter: Requirements for Trademark Protection -- Chapter Six: Grounds for Refusing Registration -- Chapter Seven: Trademark Infringement -- Chapter Eight: Defense to Trademark Infringement: Fair & Nominative Use -- Chapter Nine: False Advertising, Dilution & 'Cyberpiracy' -- Chapter Ten: Introduction to Copyright: Theory & History -- Chapter Eleven: Copyrightable Subject Matter -- Chapter Twelve: Copyright's "Reach": Infringement -- Chapter Thirteen: Limitations on Exclusive Rights: Fair Use -- Chapter Fourteen: Secondary Liability for Copyright Infringement & Safe Harbors in the Digital Age -- Chapter Fifteen: Anti-Circumvention: A New Statutory Scheme -- Chapter Sixteen: Copyright & State Misappropriation Law: Preemption -- Chapter Seventeen: Patents: Hopes, Fears, History & Doctrine -- Chapter Eighteen: Patentable Subject Matter -- Chapter Nineteen: Requirements for Patent Protection: Utility -- Chapter Twenty: Requirements for Patent Protection: Novelty -- Chapter Twenty-One: Non-Obviousness -- Chapter Twenty-Two: Trade Secrecy & Preemption -- Chapter Twenty-Three: A Creative Commons? Summary and Conclusion
520 0 _aThis book is an introduction to intellectual property law, the set of private legal rights that allows individuals and corporations to control intangible creations and marks—from logos to novels to drug formulae—and the exceptions and limitations that define those rights. It focuses on the three graphmain forms of US federal intellectual property—trademark, copyright and patent—but many of the ideas discussed here apply far beyond those legal areas and far beyond the law of the United States. The book is intended to be a textbook for the basic Intellectual Property class, but because it is an open coursebook, which can be freely edited and customized, it is also suitable for an undergraduate class, or for a business, library studies, communications or other graduate school class. Each chapter contains cases and secondary readings and a set of problems or role-playing exercises involving the material. The problems range from a video of the Napster oral argument to counseling clients about search engines and trademarks, applying the First Amendment to digital rights management and copyright or commenting on the Supreme Court's rulings on gene patents.
542 1 _fAttribution-NonCommercial-ShareAlike
546 _aIn English.
588 0 _aDescription based on print resource
650 0 _aLaw
_vTextbooks
_zUnited States
650 0 _aCivil Law
_vTextbooks
650 0 _aProperty Law
_vTextbooks
700 1 _aJenkins, Jennifer
_eauthor
710 2 _aOpen Textbook Library
_edistributor
856 4 0 _uhttps://open.umn.edu/opentextbooks/textbooks/449
_zAccess online version
999 _c38692
_d38692