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001 musev2_71985
003 MdBmJHUP
005 20241119121641.0
006 m o d
007 cr||||||||nn|n
008 191214s2019 ne o 00 0 eng d
020 _a9789048537426
035 _a(OCoLC)1130903694
040 _aMdBmJHUP
_cMdBmJHUP
100 1 _aVehlken, Sebastian,
_eauthor.
240 1 0 _aZootechnologien.
_lEnglish
245 1 0 _aZootechnologies :
_bA Media History of Swarm Research /
_cSebastian Vehlken ; translated by Valentine A. Pakis.
264 1 _aAmsterdam :
_bAmsterdam University Press,
_c[2019]
264 3 _aBaltimore, Md. :
_bProject MUSE,
_c2021
264 4 _c©[2019]
300 _a1 online resource (400 pages).
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
490 0 _aRecursions: theories of media, materiality, and cultural techniques
505 0 _aCover; Table of Contents; Acknowledgements; Introduction; I. Deformations: A Media Theory of Swarming; 1. Theory: Noise; Amalgamations of Perplexity; Bodies without Surfaces; The Paradox of the Parasite; Radical Relationality; 2. Historiography: Recursion; Media-Becoming; Repetition and Variation; 3. Epistemology: Computer Simulation; Mindsets of Messiness; The Governmental Constitution of the Present; II. Formations; 1. Odd Birds; Sportsmen without Swarm Spirit; Wave Events; The Psychology of the Fish School; 2. On the Edge; Seeing Fish: Between Observation and Experimentation
505 0 _aThe Psychomechanics of the PeripheryAnimal Aggregations; III. Formats; 1. Fishy Business: Media Technologies of Observation and Experimentation; 2. Plunging into the Deep; Writing in Water; The Linearity of the Doughnut: Swimming with the Current; Hand Digitizing: Data Tablets; 3. Fishmen; From the 'Institute in the Cellar' to the Open Sea; "Half Tarzan, Half Grzimek"; The Subaquatic Astronaut; Swarm Research in the Open Water; 4. Acoustic Visualization; Noisy Targets: Copulating Shrimp and Flatulent Herring; Pings; Blobs; Oriented Particles; IV. Formulas; 1. Models as Media
505 0 _a2. Synchronization ProjectsElementary Operations; Synchronized Swimming; Alpha Rhythm; A Race for Relaxation; 3. Anchovy ex Machina; Falling into Formation; Sensory Integration Systems; 3. The Third Dimension of Science; Space Lattices and Crystalized Schools; SelFish Behavior; 4. Ahead of Their Time: Schooling Simulations in Japan; V. Transformations; 1. Fish and Chips; 2. Agent Games; Playing with Fire; The Boid King; Artifishial Life; Cellular Automata; Object Orientation; The KISS Principle; Simulation and Similarity; Massive Attack; 3. Written in Their Own Medium
505 0 _aSelf-Propelled ParticlesTraffic Rules in Fish Schools; Robofish: Empiricism Strikes Back; VI. Zootechnologies; 1. Drone Swarms, or Upside-Down Evolution; Fast, Cheap, and Out of Control; Swarm Robotics; Weapons of Mass Production, or: An Abuse of Consumer Electronics; 2. Swarming Out; 3. Swarm Architecture; Shaken or Stirred: Do I Look Like I Give a Damn?; Cultural Techniques and Architecture; From Insect Media to Bodies with a Vector; Constructing Collectives; Superconnected Idiots Savants; 4. Calculating Survival: Crowd Control; From Mass Panic to Crowd Dynamics
505 0 _aCrowd Sensing and Foggy LogicConclusion; Works Cited
506 0 _aOpen Access
_fUnrestricted online access
_2star
520 _aSwarming has become a fundamental cultural technique related to dynamic processes and an effective metaphor for the collaborative efforts of society. This book examines the media history of swarm research and its significance to current socio-technological processes. It shows that the hype about collective intelligence is based on a reciprocal computerization of biology and biologization of computer science: After decades of painstaking biological observations in the ocean, experiments in aquariums, and mathematical model-making, it was swarms-inspired computer simulation which provided biological researchers with enduring knowledge about animal collectives. At the same time, a turn to biological principles of self-organization made it possible to adapt to unclearly delineated sets of problems and clarify the operation of opaque systems - from logistics to architecture, or from crowd control to robot collectives. As Zootechnologies, swarms offer performative, synthetic, and approximate solutions in cases where analytical approaches are doomed to fail.
588 _aDescription based on print version record.
650 7 _aSwarm intelligence.
_2fast
_0(OCoLC)fst01139953
650 7 _aComputer simulation.
_2fast
_0(OCoLC)fst00872518
650 7 _aKnowledge, Theory of.
_2fast
_0(OCoLC)fst00988194
650 7 _aSwarming (Zoology)
_2fast
_0(OCoLC)fst01747850
650 7 _aSOCIAL SCIENCE
_xMedia Studies.
_2bisacsh
650 7 _aepistemology.
_2aat
650 7 _asimulation.
_2aat
650 6 _aTheorie de la connaissance.
650 6 _aEssaimage.
650 6 _aSimulation par ordinateur.
650 2 _aComputer Simulation
650 0 _aKnowledge, Theory of.
650 0 _aSwarming (Zoology)
650 0 _aComputer simulation.
650 0 _aSwarm intelligence.
655 7 _aElectronic books.
_2local
700 1 _iTranslation of:
_aVehlken, Sebastian.
_tZootechnologien.
700 1 _aPakis, Valentine A.,
_etranslator.
710 2 _aProject Muse.
_edistributor
830 0 _aBook collections on Project MUSE.
856 4 0 _zFull text available:
_uhttps://muse.jhu.edu/book/71985/
945 _aProject MUSE - 2019 Complete Supplement
945 _aProject MUSE - 2019 Film, Theater and Performing Arts Supplement
999 _c38262
_d38262