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Burning Issues in Classics Rhiannon Evans

Contributor(s): Material type: TextTextSeries: Open textbook libraryDistributor: Minneapolis, MN Open Textbook LibraryPublisher: Australia La Trobe University 2024Copyright date: ©2024Description: 1 online resourceContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
Subject(s): LOC classification:
  • HM621
  • H1
Online resources:
Contents:
About the authors -- Chapter 1: Burning issues in Classics: Introduction -- Chapter 2: Fidelity in Hollywood: The importance of accuracy when adapting ancient sources into films -- Chapter 3: The ancient Greeks and Romans were a lot more diverse than we’ve come to expect -- Chapter 4: Transforming the past: The legacy of empiricism and fascism – Augustus to Mussolini to Meloni -- Chapter 5: The impact of video games as a medium for classical reception -- Chapter 6: Repatriation and the case for return -- Chapter 7: Ethnicity and race in the ancient world, and why it still matters today -- Chapter 8: How to undertake quality research -- Versioning History -- Review Statement
Subject: This volume addresses various ways that we interact with, refashion and reuse aspects of ancient Greece and Rome. Its studies range from the political engagement of Italian fascists with ancient Rome, to the use of ancient Greece in video games. The chapters each take on a ‘burning issue’ of identity or ownership, that is, how we identify with ancient Greeks and Romans, as well as drawing (often troubling) elements of our identity from them. In addition, they address the question: which of us feel that we own the past? Does Classics belong to everyone, or has it been coopted by an elite few?
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About the authors -- Chapter 1: Burning issues in Classics: Introduction -- Chapter 2: Fidelity in Hollywood: The importance of accuracy when adapting ancient sources into films -- Chapter 3: The ancient Greeks and Romans were a lot more diverse than we’ve come to expect -- Chapter 4: Transforming the past: The legacy of empiricism and fascism – Augustus to Mussolini to Meloni -- Chapter 5: The impact of video games as a medium for classical reception -- Chapter 6: Repatriation and the case for return -- Chapter 7: Ethnicity and race in the ancient world, and why it still matters today -- Chapter 8: How to undertake quality research -- Versioning History -- Review Statement

This volume addresses various ways that we interact with, refashion and reuse aspects of ancient Greece and Rome. Its studies range from the political engagement of Italian fascists with ancient Rome, to the use of ancient Greece in video games. The chapters each take on a ‘burning issue’ of identity or ownership, that is, how we identify with ancient Greeks and Romans, as well as drawing (often troubling) elements of our identity from them. In addition, they address the question: which of us feel that we own the past? Does Classics belong to everyone, or has it been coopted by an elite few?

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In English.

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