TY - BOOK AU - Turquety,BenoƮt ED - Project Muse. TI - Inventing Cinema : : Machines, Gestures and Media History / T2 - Cinema and technology SN - 9789048550463 PY - 2019///] CY - Amsterdam PB - Amsterdam University Press KW - Cinema numerique KW - ram KW - Cinema KW - Technique KW - Histoire KW - Appareils et materiel KW - Motion pictures KW - fast KW - Cinematography KW - Equipment and supplies KW - PERFORMING ARTS KW - Film & Video KW - History & Criticism KW - bisacsh KW - History KW - Electronic books. KW - local N1 - Cover; Table of Contents; Acknowledgements; Introduction: The Problems of Digital Cinema; 1. The Why and How of Machines; 2. Invention, Innovation, History; 3. The Invention of the Problem; 4. The Invention of the Cinematographe; 5. 'Natural Colour Kinematography', a New Cinema Invention: Kinemacolor, Technical Network and Commercial Policies; 6. Epilogue; Bibliography; Index; Open Access N2 - With machines mediating most of our cultural practices, and innovations, obsolescence and revivals constantly transforming our relation with images and sounds, media feel more unstable than ever. But was there ever a "stable" moment in media history? Inventing Cinema proposes to approach this question through an archaeology and an epistemology of media machines. The archaeology analyses them as archives of users' gestures, as well as of modes of perception. The epistemology reconstructs the problems that the machines' designers and users have strived to solve, and the network of concepts they have elaborated to understand these problems. Drawing on the philosophy of technology and anthropology, Inventing Cinema argues that networks of gestures, problems, perception and concepts are inscribed in vision machines, from the camera obscura to the stereoscope, the Cinematographe, and digital cinema. The invention of cinema is ultimately seen as an ongoing process irreducible to a single moment in history UR - https://muse.jhu.edu/book/68876/ ER -